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ZBrush 2021.1 Notes

ADDED
Preferences >> Tablet >> Tablet Driver API to determine how ZBrush works with Windows Ink, affecting performance when using a tablet on Windows.  If you experience lag issues when interacting with models, trying one of these other settings should resolve them.

  • There are 3 options:
    • WinTab (default mode): Will not handle Windows Ink. This will operate like it did in ZBrush 2019.
    • Stylus: Handles Windows Ink the same way it did in 2020.1.4.
    • WM_Event: Handles Windows Ink the same way it did in 2021.

Enhancements/Updates

  • Stability improved when using ‘Transpose Cloth’ and Firmness
  • Preferences >> Gizmo 3D >> Tap to Exit Gizmo Mode now saves with Preferences >> Store Config
  • Gizmo3D ‘Go to Unmasked Mesh Center’ now respects local symmetry
  •  Converting ZSpheres to adaptive skin no longer causes twisting on macOS
  • ZModeler Point >> Move >> Snap to Surface will now save with custom ZModeler brushes
  • SubTool function stability improved (scrolling, deleting, appending)
  • Gizmo3D 'Inflate' functionality returned to 2020 settings
  • Draw Draft Analysis rendering updated
  • Improved Dynamic Subdivision Post SubDiv rendering
  • Increased navigation speed when using models with PolyFrame and PolyPaint
  • Transferring of texture detail to PolyPaint improved
  • Improved SnapShot3D PolyGroup generation
  • Plugin: Text 3D and Vector Shapes updated on macOS
  • Plugin: TransPose Master updated

REVERSIONS

  • Improved SnapShot3D PolyGroup generation
  • Plugin: Text 3D and Vector Shapes updated on macOS
  • Plugin: TransPose Master updated


ZBrush 2021.1.2

  • Claypolish Surface adjusted
  • Gizmo3D snap rotation updated
  • Subtool renaming dialog box returned to normal size
  • Fixed BPR NPR Filter render issue
  • Resolved Dynamesh precision crash with subtractive elements
  • Increased ZSketch stability
  • Mask By Smoothness adjusted
  • Fixed copy and paste issue with NanoMesh Subtools
  • Fixed Document ‘Double’ stability issue
  • Fixed Morph target causing shattered geometry
  • ZModeler >> Poly >> Inset >> Polygroup Island should no longer crash with triangles
  • Optimal performance updated to increase stability
  • Weld Points adjusted
  • NoiseMaker Angles now can be used in 45 degrees
  • Preferences: >> Performance >> Optimal now stores with the config
  • Locked custom interface buttons can now be removed
  • Fixed issue involving canvas layers
  • Directional masking issue resolved when using roll brushes
  • Vertex Color issue resolved with OBJ import
  • Gizmo3D screen space move stability improved
  • 2.5D color spray simple brush issue resolved
  • FBX export polypaint amended so that displays correctly in 3ds Max
  • Alembic UVs merged on export
  • Preferences >> GoZ display issue corrected
  • Decimation Master now checks for Layer in record mode
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  1. Matthew Yetter

  2. Posted
  3. Updated

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