ADDED
Preferences >> Tablet >> Tablet Driver API to determine how ZBrush works with Windows Ink, affecting performance when using a tablet on Windows. If you experience lag issues when interacting with models, trying one of these other settings should resolve them.
- There are 3 options:
- WinTab (default mode): Will not handle Windows Ink. This will operate like it did in ZBrush 2019.
- Stylus: Handles Windows Ink the same way it did in 2020.1.4.
- WM_Event: Handles Windows Ink the same way it did in 2021.
Enhancements/Updates
- Stability improved when using ‘Transpose Cloth’ and Firmness
- Preferences >> Gizmo 3D >> Tap to Exit Gizmo Mode now saves with Preferences >> Store Config
- Gizmo3D ‘Go to Unmasked Mesh Center’ now respects local symmetry
- Converting ZSpheres to adaptive skin no longer causes twisting on macOS
- ZModeler Point >> Move >> Snap to Surface will now save with custom ZModeler brushes
- SubTool function stability improved (scrolling, deleting, appending)
- Gizmo3D 'Inflate' functionality returned to 2020 settings
- Draw Draft Analysis rendering updated
- Improved Dynamic Subdivision Post SubDiv rendering
- Increased navigation speed when using models with PolyFrame and PolyPaint
- Transferring of texture detail to PolyPaint improved
- Improved SnapShot3D PolyGroup generation
- Plugin: Text 3D and Vector Shapes updated on macOS
- Plugin: TransPose Master updated
REVERSIONS
- Improved SnapShot3D PolyGroup generation
- Plugin: Text 3D and Vector Shapes updated on macOS
- Plugin: TransPose Master updated
ZBrush 2021.1.2
- Claypolish Surface adjusted
- Gizmo3D snap rotation updated
- Subtool renaming dialog box returned to normal size
- Fixed BPR NPR Filter render issue
- Resolved Dynamesh precision crash with subtractive elements
- Increased ZSketch stability
- Mask By Smoothness adjusted
- Fixed copy and paste issue with NanoMesh Subtools
- Fixed Document ‘Double’ stability issue
- Fixed Morph target causing shattered geometry
- ZModeler >> Poly >> Inset >> Polygroup Island should no longer crash with triangles
- Optimal performance updated to increase stability
- Weld Points adjusted
- NoiseMaker Angles now can be used in 45 degrees
- Preferences: >> Performance >> Optimal now stores with the config
- Locked custom interface buttons can now be removed
- Fixed issue involving canvas layers
- Directional masking issue resolved when using roll brushes
- Vertex Color issue resolved with OBJ import
- Gizmo3D screen space move stability improved
- 2.5D color spray simple brush issue resolved
- FBX export polypaint amended so that displays correctly in 3ds Max
- Alembic UVs merged on export
- Preferences >> GoZ display issue corrected
- Decimation Master now checks for Layer in record mode
Matthew Yetter
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