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Sculptris Pro

Topics applying to Sculptris Pro *ZBrush *ZBrushCore *ZBrushCoreMini

  • Sculptris Pro Cannot be Enabled on a Brush

    Sculptris Pro mode will automatically be disabled when using the Auto Masking features in the Brush Palette (Such as Backface Masking.)  If you load in a custom brush and Sculptris Pro mode can not be...

  • Sculptris is Disabled with Certain Brushes

    Drag Dot and Drag Rect stroke modes are incompatible with Sculptris Pro and so any brush that uses those settings will automatically disable Sculptris Pro.  In some cases you can try turning Sculptris...

  • Tiny Holes Appear in the Mesh with Sculptris Pro

    Most of the time, this is a rendering artifact caused by the polygons having become concave.  In that case you're seeing the back of a face, which means that (unless Tool >> Display Properties >> Doub...

  • Can I Merge Parts of My Model?

    With Sculptris Pro this is not normally possible.  Smoothing, etc. will not cause parts of the models to merge/weld together. However, you can use the Remesh by Union deformer in the Gizmo 3D to weld ...

  • If You Encounter a Crash with Tessimate

    If you encounter a crash with Tessimate, please try the following and inform us if the crash still persists.  Relaunch ZBrush Go to Preferences>Performance Adjust your MaxThreads slider to half of the...

  • Partially Hidden Meshes

    Sculptris Pro is simply not compatible with partially hidden topology.  It analyzes the entire mesh with every brush stroke and changes topology on the fly.  This would easily create a situation where...

  • Can Sculptris Pro mode be used with a VDM brush?

    At this time it is not possible to use Sculptris Pro with a VDM brush....

  • Backface Mask Option with Sculptris Pro

    Backface Masking is incompatible with Sculptris Pro tessellation or tessimation.  When sculpting with Sculptris Pro enabled, the 'Backface Mask' option for any brush will function normally to protect ...

  • Sculptris Pro Reduces My Undo History

    Due to the way that Sculptris Pro functions, every brush stroke creates entirely new topology for your model.  It's not like with regular subdivision sculpting where a brush stroke simply moves points...